The goal of our NPR Lego case study was to explore more pencil cross-hatching and charcoal techniques that we developed on our internal custom shader plugins for Pixar's RenderMan 3d renderer, in collaboration with 9to3Animation doing the assembly manual and animations.
We wanted to further develop and R&D our technology to work all within the shader in the 3d renderer, without having to "assemble" the final render in compositing packages like Nuke with all the many layers required: this would speed up the rendering process in animation pipelines and give the control to the Look Development artists.
We chose Lego models and animations since there are multiple feature film series utilizing Lego themes, thus having a broad appeal, and we just like Lego.
Inspiration - Cross Hatching Illustrations
A variety of cross-hatching illustrations we found online by various artists, inspiriing our algorithms.
Initial import of Lego geo into LDraw, 3d render, custom shader with hatching and outlines off geometry
Assembly Manual Prototype
Assembly manual prototype: simplified toon for 3d render for digital and print assembly manuals
Download hi-res PDF
If you're interested in this technology we'd love to hear from you!We're currently custom developing it out for clients on their projects and are open to working with studios in customizing it for their unique non photoreal looks all in 3d. For more info read our new FAQ.