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"On our brand new Jim Henson animated TV series 'Doozers', we wanted an advanced lighting and shading look using Area Lights and Image Based Lighting, therefore we decided to use the very latest Pixar’s RenderMan renderer and RenderMan Studio with Physically Plausible shaders and lights.
Having a great base set of shaders and lights in RenderMan Studio, we knew early on that we would need some further customized shading solutions not only to distinguish ourselves from the other shows and our competitors, but also to take advantage of procedural techniques for our environments to make them more visually rich and complex without having to manually paint and manage many different texture maps for each asset.
The LollipopShaders team already had a lot of experience with these procedural techniques, and are also on the forefront of physically based shading with Pixar’s RenderMan, so it was great to collaborate with Christos and his team on our production. With our ideas and feedback, we developed a suite of customized shaders that branched off the physically based paradigm in RenderMan, and we ended up with out-of-the-box shaders for a variety of our crucial assets and environments like terrain, snow, adobe, and glass. Not only did these customized shaders solve our goals for this show, but we are now using them in our pipeline on other shows and will continue to do so in the future.
The shaders were created in such a way that we could easily tweak a few parameters within a given shader to significantly alter the look of it if needed, or use it as a base to create an entirely new shader (snow into sand as an example). These base shaders and the ability to manipulate them easily not only gave us great versatility within our shader suite but was also a very cost effective solution for the production. In addition to the surface shaders, we also found the HDR Lightmaps from LollipopShaders particularly useful with RenderMan Studio’s Environment Light, so we used three of their Lightmaps throughout different lighting environments on the show."
-- Richard Purcell, Director of R&D