Siggraph 2017 Non Photoreal Rendering (NPR) Event
Siggraph 2017 Non Photoreal Rendering (NPR) Event
From Concept Art to Final Render: A Case Study on Sausage Party Custom Shading
Brand new: Conversion Tools for RenderMan21 for Maya
Check out our updated Shader Products!
Smoking fast Occlusion at the Integrator level! Download here
Now the powerfull RIS100 library available at your fingertips with the all new BlissLib!
Now the powerfull RIS100 library available at your fingertips with the all new BlissLib!
Great work by Cluster Studio with our Carpaint Shader: Read the newsletter!
Case Study with DHXMedia on Jim Hensons Doozers!
Check out our brand new Carpaint & Brushed Metal Shaders!
Our talk at Siggraph 2013 - Read the newsletter!
Filmakademie workshop in Ludwigsburg, Germany - Watch the video!
Talk at Pixar booth, Siggraph 2012 Conference, Los Angeles - Read the newsletter!
Carpaint Shader - Airport installation - Read the newsletter!
Ocean Shader - for “Paddle Pop” animated TV series - View in Products
Snow Shader - Render & Scene by Daniel Baciu - View in Products
Choppy Ocean Shader - View in Products


Custom Shader Development

Sausage Party animated feature film coming in 2016! Custom shader development for Nitrogen Studios' first feature film.

Custom Shader Development

Working with DHXMedia, custom shading suite created for their animated tv series "Jim Hensons Doozers"

Custom Shader Development

Working with CAMd (Creature Arts & Mechanics) & Pulse Evolution, created photoreal skin shader for "Virtual Michael" performance for Billboard Awards.

>> Contact Us for Custom Development   


“One of the challenges in making the film came from our glass characters. Specifically glass characters that had their faces located on the surface of the glass. This unique challenge presented us with a few different problems from a shading standpoint. We needed to come up with a creative solution to having the bottles appear to be made of transparent glass as well as filled with liquid without detracting from their facial expressions and acting.“ [Read more]

--Laura Brousseau, NitrogenStudios

"RenderMan Studio ships with a great library of physically plausible shaders, however for an extreme close-up in our Nissan Juke commercial, we needed a very specific look for metallic car paint. The paint had to look completely photorealistic, and we found that we required more artistic controls, including adjusting color layers, shaping metallic flakes, and pattern placement. We used LollipopShaders’ Carpaint shader to achieve these desired looks out-of-the-box and are very happy with the final result..." [Read more]

--Armando Ricalde, Cluster Studio

"We knew early on that we would need some further customized shading solutions not only to distinguish ourselves from the other shows and our competitors, but also to take advantage of procedural techniques for our environments to make them more visually rich and complex without having to manually paint and manage many different texture maps for each asset. The LollipopShaders team already had a lot of experience with these procedural techniques, so it was great to collaborate with Christos and his team on our production. With our ideas..." [Read more]

--Richard Purcell, DHXMedia

>> View All Testimonials   


Training: RIS Tech Series Course #2 on Pixar's RenderMan Community Site

Writing expressions in SeExpr, plugins in OSL and patterns in C++!

Training: RIS Tech Series Course #1 on Pixar's RenderMan Community Site

PathTracer vs VCM, Subsurface, LPE's, and much more!

Training: Our New RenderMan 20 Course on

New for 2016! The latest tech in RenderMan RIS rendering, shading, materials, and lighting.

>> View All Training   


RIS100 Material Library PxrDisney
RIS100 Material Library PxrLM
RIS: Occlusion Integrator
RIS: Ocean Shader
RIS: Starter Kit
Reyes: Carpaint Shader
Reyes: Brushed Metal Shader
Reyes: Iridescence Shader
Reyes: Ocean Shader
Reyes: Subsurface Shader
Suite: RIS Starter
Suite: Architecture
Suite: Car Rendering
Suite: Sketch & Toon
Suite: Ocean
HDR: Geographe Bay Timelapse
HDR: Underwater
HDR: Full Moon
PRODUCTS - RenderMan Shaders

Ocean Shader


This shader can be applied to a flat grid piece of geometry, and turns it into a choppy ocean complete with controllable multi-layers of waves and white caps! Works in Reyes & RIS RenderMan.

Snow Shader

Shader: SNOW

Its challenging to master the high-frequency geometry of snow, along with the subtle subsurface scattering and sparkles, our snow shader supports all these features!

posted : Monday, July 12th, 2010

tags :

Carpaint Shader


Base metal with paint, metallic flakes, and top layer clearcoat are features of this popular shader. Multiple approaches for metallic flakes make the workflow stand out.

>> View All Shaders   

PRODUCTS - HDR Lightmaps

HDR Lightmap: Timelapse

Arkell spent 16 hours all day shooting this timelapse HDR in Australia. Fine tune your materials under all light conditions dawn to dusk!

HDR Underwater Lightmap


The 1st professionally captured, unclipped, underwater HDR Lightmap! Read the newsletter release including behind-the-scenes info, and check out the full details on our store.

HDR Underwater Lightmap

HDR Lightmap: Muir Woods

One of our favorite maps, taken at Muir Woods, California. The blue sky above and deep forest of redwoods below give this map a great contrast range!

>> View All HDR Lightmaps   


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